Die4Ever/unrealscript-injector

fix injects loading old saves can't find state

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right now when you use injects on a class with states, it breaks old saved games because loading a game looks for the active state by the same class name instead of properly using inheritance like new games do

we can either

  • copy all the states to the new class
  • copy just the root code of the states into the new class and leaving the functions behind since they should inherit properly
  • any other ideas?