Support for different aspect ratios
DigitalE4rth opened this issue ยท 5 comments
Actually, I have an idea how to make it done quickly. I'll test it later ๐ค
Hi.. its me who commented on youtube, I think I found the problem, when I start the game 1920x822 the cursor always stay at the bottom even when I change it to 1600x900 and pressed f5, but if I change to 1600x900 and restart the game it work perfectly.
So maybe it should 16:9 or 16:10 from the start. idk haha
Hi.. its me who commented on youtube, I think I found the problem, when I start the game 1920x822 the cursor always stay at the bottom even when I change it to 1600x900 and pressed f5, but if I change to 1600x900 and restart the game it work perfectly. So maybe it should 16:9 or 16:10 from the start. idk haha
Yeah, I just tested everything, there's no quick fix. I need to run new dependency calculations for the new aspect ratios. On the plus side, these new calculations will give me a difference from which I can derive data dependencies for other aspect ratios. I apologize, but this issue will not be a top priority for now. It's not that hard, but it's a big task. But I think by the end of this year I'll fix this issue. (ยดใ๏ผฟใ๏ฝ)
I've gathered all the necessary data for the 21:9 aspect ratio. It was a little easier than I thought. If all goes well, it should be up and running by the end of next week ๐ค๐ค
Supported aspect ratios and tested resolitions. I remind you once again that ADE works with aspect ratios, and not with screen resolutions
Tested | Width | Height | Ratio % | Ratio |
---|---|---|---|---|
โ | 1280 | 1024 | 1.25 | 5:4 |
โ | 800 | 600 | 1.333 | 4:3 |
โ | 1024 | 768 | 1.333 | 4:3 |
โ | 1152 | 864 | 1.333 | 4:3 |
โ | 1280 | 960 | 1.333 | 4:3 |
โ | 1600 | 1200 | 1.333 | 4:3 |
โ | 1920 | 1440 | 1.333 | 4:3 |
โ | 1920 | 1280 | 1.5 | 3:2 |
โ | 1280 | 800 | 1.6 | 16:10 |
โ | 1680 | 1050 | 1.6 | 16:10 |
โ | 1920 | 1200 | 1.6 | 16:10 |
โ | 1280 | 768 | 1.66 | 5:3 |
โ | 1360 | 768 | 1.770 | 16:9 |
โ | 1280 | 720 | 1.777 | 16:9 |
โ | 1920 | 1080 | 1.777 | 16:9 |
โ | 2560 | 1440 | 1.777 | 16:9 |
โ | 1366 | 768 | 1.778 | 16:9 |
โ | 1920 | 833 | 2.304 | 21:9 |
โ | 3840 | 1648 | 2.33 | 21:9 |
โ | 1280 | 549 | 2.331 | 21:9 |
โ | 1920 | 823 | 2.332 | 21:9 |
โ | 3840 | 1646 | 2.332 | 21:9 |
โ | 1920 | 822 | 2.335 | 21:9 |
โ | 3840 | 1644 | 2.335 | 21:9 |
โ | 3840 | 1632 | 2.352 | 21:9 |
โ | 2560 | 1080 | 2.370 | 21:9 |
โ | 3840 | 1620 | 2.370 | 21:9 |
โ | 3840 | 1608 | 2.380 | 21:9 |
โ | 3440 | 1440 | 2.388 | 21.5:9 |
โ | 3840 | 1600 | 2.4 | 21:9 |
โ | 3840 | 1200 | 3.2 | 32:10 |
โ | 3840 | 1080 | 3.55 | 32:9 |
I should clarify that running the game in windowed mode and full screen affects the size of the UI. The game somehow calculates these sizes from the current monitor aspect ratio (if it's running in windowed mode). So run it in full screen mode or in windowed mode that takes into account the aspect ratio of your monitor