Digitopia/Gamult

Speed should work the same way in same module

Closed this issue · 4 comments

nunoh commented

@Oscar-Rodrigues @jasgomes This is something we should consider right?

@nunoh we should definitely consider having it behave independently of the device, for instance, in the default speed, a particle would always take x seconds to reach the bottom, either in a low quality Android or in a Mac Pro. But I'm not sure I follow you when you say that it should work the same way in the different modules.

nunoh commented

I mean the same you sent by email the other day. With the current implementation the speed of the particle is depending of the moment when the loop speed is activated and not exclusively on the fader value.

nunoh commented

Can we close this already or better not yet?

I think so, but better open a separate issue regarding speed independence from the frameRate, to make sure everything runs smoothly

On 25 May 2015 at 14:03:49 , Nuno Hespanhol (notifications@github.com) wrote:

Can we close this already or better not yet?


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