DimasDSF/VipersBiteShader

Rework EyeAdapt

DimasDSF opened this issue · 0 comments

  • Calculate LightLevel as an average of
    • skylight dependent on weather and time of day
    • blocklight and "handitem" light
  • Prioritize BlockLight
  • Prevent "OverBrightness" on weather change
  • Detect blindness and nightvision potion effects