Crash when 2 clients connect "at the same time"
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DomenicDev commented
Sometimes in multiplayer, when 2 clients connect at the same time one app will crash because of an NullPointerException. This is caused because the ModelViewAppState hasn't loaded the spatial for a certain entity but another app state wants to access it --> result: NullPointer
DomenicDev commented
This never occurred again for a long time now, So we think this has been fixed.