Doodle3D/Doodle3D-Slicer

Shapes that have been split by eraser hold reverences to each other

casperlamboo opened this issue · 2 comments

Shapes that have been split by eraser hold reverences to each other. This is demonstrated in the attached gif
out

I'm also getting the following error:

THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.

Wrong repo