Renaming a widget breaks its associated references in bindings
jdaignault opened this issue · 0 comments
jdaignault commented
Renaming a widget breaks its associated references in bindings, forcing the user to manually repair all the bindings that were referencing it.
Steps to reproduce:
- Create a widget with an
Image
- Create a binding with a
Read a Property
node for theImage
- Connect its output to a
Call a Function
destination node, and set its function toSet Visibility
- Rename the
Image
to a different name, and recompile the blueprint - Observe that the binding now contains an error, and that its nodes still reference it by its previous name