Issue with plug-in in godot v3.2.3 stable.
SoloCarryGuy opened this issue · 6 comments
SoloCarryGuy commented
Hello, I still have the same issue after updating Godot to v3.2.3 stable.
The error message I get when I export it to android -
01-21 12:11:33.177 15983 15983 E Godot : RN: No intent in app activity!
01-21 12:11:33.597 15983 15983 E Godot : RN: No extra bundle in app activity!
This happens in both adcolony and applovin
Rate me, local notification, Firebase analytics plugins work.
DrMoriarty commented
@SoloCarryGuy
Are your app crashed or not?
SoloCarryGuy commented
Yes. It crashes on startup.
DrMoriarty commented
Give me full log, please.
SoloCarryGuy commented
First one is when I try to open the game, second one is the whole installation process.
DrMoriarty commented
It seems that problem in applovin plugin. Try to update it to version 0.2.0 (released today).
SoloCarryGuy commented
AdColony and AppLovin plugins work now. Thank you. Closing the issue.