DrMoriarty/godot-adcolony

Issue with plug-in in godot v3.2.3 stable.

SoloCarryGuy opened this issue · 6 comments

Hello, I still have the same issue after updating Godot to v3.2.3 stable.
The error message I get when I export it to android -

01-21 12:11:33.177 15983 15983 E Godot   : RN: No intent in app activity!
01-21 12:11:33.597 15983 15983 E Godot   : RN: No extra bundle in app activity!

This happens in both adcolony and applovin
Rate me, local notification, Firebase analytics plugins work.

@SoloCarryGuy
Are your app crashed or not?

Yes. It crashes on startup.

Give me full log, please.

First one is when I try to open the game, second one is the whole installation process.

openAttemptLogcat.txt
installationlogcat.txt

It seems that problem in applovin plugin. Try to update it to version 0.2.0 (released today).

AdColony and AppLovin plugins work now. Thank you. Closing the issue.