/godot-appsflyer

AppsFlyer module for Godot3.2 (iOS/Android)

Primary LanguageObjective-C

AppsFlyer plugin for Godot Engine (iOS/Android)

Installation

  1. At first you need NativeLib-CLI or NativeLib Addon.

  2. Make nativelib -i appsflyer in your project directory if you are using CLI. Find APPSFLYER in plugins list and press "Install" button if you are using GUI Addon.

  3. Add AppsFlyer/DevKey in your Project Settings.

  4. Enable Custom Build for using in Android.

Usage

Add wrapper scripts/appsflyer.gd into autoloading list in your project. So you can use it everywhere in your code.

API

init(app_key: String)

You should not use it directly. It will be called automatically when your application starts.

appsflyer_id() -> String

You can get appsflyer user ID with this method.

event(name: String, params: Dictionary)

The main method for sending analytics events. All other public methods are shortcuts for specific event and uses event internaly.

screen(name: String, screen_type: String)

Event when user opens specific screen.

login(params: Dictionary)

Event when user registered or logged into your app.

level_start(params: Dictionary)

level_complete(params: Dictionary)

level_failed(params: Dictionary)