DefInjected creation script known issues
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DrSakuu commented
- If the DefName is after a label, the script gets confused
- For example in ThingDefs\Buildings_Natural.xml
- The script ignores lists of defs
- For example in TraitDefs\Traits_Spectrum.xml
- If a def base has a label or description, my script ignores it
- For example in TerrainDefs\Terrain_FloorsStone.xml