The time scale is not perfect, and the game runs slightly faster at higher framerates
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Drahsid commented
It seems that the time scale is not 1:1. I am looking into making a mathematical fix.
Old:
See: https://youtu.be/4oo9NWi42s8
I have an idea to resolve this: Find the difference % between current delta frametime and target frametime and further scale the time scale.
Drahsid commented
In the new update, this issue has been resolved.