Convert Wave Master Game To Entitry
DreamersIncStudios opened this issue · 1 comments
DreamersIncStudios commented
Now the Dynamic Buffers can use [GenerateComponentAuthoring], there is no point in Wave System being a GameObject. Update to a pure ECS setup
DreamersIncStudios commented
Redesign Wave Spawn system
Each enemy that can be spawn in a level wave will be have a Wave Spawner Entity in the scene. The Wave Spawner Entity contain a component with data regard the Enemy Base Stats and Level Mod and DynamicBuffer detailing Wave specific spawning information.