BUG: [PF2e] Error when selecting a familiar token
Closed this issue · 1 comments
When I select a familiar token, the errors show below appear in the console. After this happens, the token Action HUD is stuck. If I did not have another token selected before selecting the familiar token, it will never appear regardless of which token I select. If I had another token selected, it will be stuck on that token's HUD, regardless of which token I select thereafter. Logging out and back in clears the error.
This happens both when I am logged in as a gamemaster and as a player.
Error: StatisticModifier#name has been split into #slug and #label
Deprecated since Version 4.1.0
Backwards-compatible support will be removed in Version 4.5.0
logCompatibilityWarning commons.js:1692
get name main.bundle.js:1
_buildAttack token-action-hud-pf2e.min.js:1
_buildFamiliarActions token-action-hud-pf2e.min.js:1
buildSystemActions token-action-hud-pf2e.min.js:1
_buildSystemActions token-action-hud-core.min.js:1
buildActionList token-action-hud-core.min.js:1
_updateHud token-action-hud-core.min.js:1
update token-action-hud-core.min.js:1
<anonymous> token-action-hud-core.min.js:1
#call foundry.js:724
callAll foundry.js:681
control foundry.js:25329
_onClickLeft foundry.js:25551
_onClickLeft foundry.js:47366
call_wrapped libWrapper-wrapper.js:507
_tokenOnClickLeft smartTarget.js:20
call_wrapper libWrapper-wrapper.js:616
_onClickLeft#0 libWrapper-wrapper.js:189
callback foundry.js:27813
_handleClickLeft foundry.js:28010
_handleMouseDown foundry.js:27990
emit index.js:181
dispatchEvent interaction.min.mjs:8
processPointerDown interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
findHit interaction.min.mjs:8
processInteractive interaction.min.mjs:8
onPointerDown interaction.min.mjs:8
commons.js:1703:34
Error: StatisticModifier#name has been split into #slug and #label
Deprecated since Version 4.1.0
Backwards-compatible support will be removed in Version 4.5.0
logCompatibilityWarning commons.js:1692
get name main.bundle.js:1
_buildAttack token-action-hud-pf2e.min.js:1
_buildFamiliarActions token-action-hud-pf2e.min.js:1
buildSystemActions token-action-hud-pf2e.min.js:1
_buildSystemActions token-action-hud-core.min.js:1
buildActionList token-action-hud-core.min.js:1
_updateHud token-action-hud-core.min.js:1
update token-action-hud-core.min.js:1
<anonymous> token-action-hud-core.min.js:1
#call foundry.js:724
callAll foundry.js:681
control foundry.js:25329
_onClickLeft foundry.js:25551
_onClickLeft foundry.js:47366
call_wrapped libWrapper-wrapper.js:507
_tokenOnClickLeft smartTarget.js:20
call_wrapper libWrapper-wrapper.js:616
_onClickLeft#0 libWrapper-wrapper.js:189
callback foundry.js:27813
_handleClickLeft foundry.js:28010
_handleMouseDown foundry.js:27990
emit index.js:181
dispatchEvent interaction.min.mjs:8
processPointerDown interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
findHit interaction.min.mjs:8
processInteractive interaction.min.mjs:8
onPointerDown interaction.min.mjs:8
commons.js:1703:34
Uncaught (in promise) TypeError: e is undefined
[Detected 4 packages: token-action-hud-pf2e, token-action-hud-core, lib-wrapper, smarttarget]
_buildInitiative token-action-hud-pf2e.min.js:1
_buildFamiliarActions token-action-hud-pf2e.min.js:1
buildSystemActions token-action-hud-pf2e.min.js:1
_buildSystemActions token-action-hud-core.min.js:1
buildActionList token-action-hud-core.min.js:1
_updateHud token-action-hud-core.min.js:1
update token-action-hud-core.min.js:1
<anonymous> token-action-hud-core.min.js:1
#call foundry.js:724
callAll foundry.js:681
control foundry.js:25329
_onClickLeft foundry.js:25551
_onClickLeft foundry.js:47366
call_wrapped libWrapper-wrapper.js:507
_tokenOnClickLeft smartTarget.js:20
call_wrapper libWrapper-wrapper.js:616
_onClickLeft#0 libWrapper-wrapper.js:189
callback foundry.js:27813
_handleClickLeft foundry.js:28010
_handleMouseDown foundry.js:27990
emit index.js:181
dispatchEvent interaction.min.mjs:8
processPointerDown interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
recursiveFindHit interaction.min.mjs:8
findHit interaction.min.mjs:8
processInteractive interaction.min.mjs:8
onPointerDown interaction.min.mjs:8
token-action-hud-pf2e.min.js:1:8433
I'm running version 10.291 of Foundry and 4.10.3 of the Pathfinder 2E game system. Below is the active module list.
Module | Version |
---|---|
Ambient Doors | 2.3.3 |
Better Roofs | 1.7.6 |
Combat Enhancements | 1.2.1 |
Compendium Folders | 2.5.7 |
Covered Token Rescue HUD | 1.0.8 |
DF Architect | 4.0.0 |
Dice So Nice! | 4.6.7 |
Dice Tray | 1.5.3 |
Drag Ruler | 1.13.4 |
Enhanced Terrain Layer | 10.6 |
Entice with Dice so Nice | 0.1.0 |
Follow Me! | 10.0.2 |
Forien's Copy Environment | 2.1.6 |
Foundry VTT Anniversary Dice Set by The Rollsmith | 1.0.1 |
FoundryVTT Arms Reach | 2.2.12 |
FXMaster | 3.6.0 |
Health Estimate | 29.10.1 |
Initiative Quick Change | 2.7.2 |
lib - Color Settings | 2.9.1 |
Library: Scene Packer | 2.6.15 |
libWrapper | 1.12.12.0 |
Monk's Active Tile Triggers | 10.12 |
Monk's Combat Details | 10.2 |
Monk's TokenBar | 10.9 |
Multilevel Tokens | 1.6.0 |
Nice more Dice | 1.2.0 |
Not Your Turn! | 2.0.0 |
Pathfinder 2e: Abomination Vaults | 2.0.0 |
Pathfinder Beginner Box | 2.2.0 |
Pathfinder Token Pack: Bestiaries | 1.0.5 |
Perfect Vision | 4.1.19 |
PF2e a shopping experience | 2.1.0 |
PF2e Dorako UI | 2.0.7 |
PF2e Drag Ruler Integration | 2.1.8 |
PF2e Giveth | 1.3.3 |
pF2E Keybind Menagerie | 4.20.1 |
PF2e Ranged Combat | 3.8.0 |
PF2e Rules-Based NPC Vision | 2.0.0 |
PF2e Target Damage | 2.4.9 |
PF2e Workbench | 4.58.3 |
Pings | 1.4.0 |
PopOut! | 2.10 |
Popout Resizer | 1.4.5 |
Settings Extender | 1.2.1 |
Simple Calendar | 2.1.80 |
Smart Target | 0.9.8 |
socketlib | 1.0.12 |
Stairways (Teleporter) | 0.9.1 |
Sync Token Names | 1.0.4 |
Target Recall | 1.3.0 |
Terrain Ruler | 1.7.6 |
Tidy UI - Game Settings | 0.1.51 |
Token Action HUD Core | 1.2.3 |
Token Action HUD Pathfinder 2e | 0.1.1 |
Token Attacher | 4.5.12 |
Tokenizer | 3.10.2 |
Token Mold | 2.15.4 |
Torch | 2.6.0 |
Universal Battlemap Importer | 2.6.0 |
Walled Templates | 0.4.9 |
Wall Height | 4.9.5 |
Weather Reports | 1.0.1 |
I've just realized there's already an issue for this filed over at fvtt-token-action-hud-pf2e: #19: Selecting Familiar type Actors break action HUD until reload of application