Pinned Repositories
blitz-playground
Book
A free instructional e-book about building web apps with node.js
Corange
Pure C Game Engine
drooids.github.io
Root of Drooids
ImagePlay
ImagePlay is a rapid prototyping application for image processing
pastebinmovies
A TVOS (Apple TV 4th gen) app template to create your own online movie library using Pastebin
references
Good references.
rosalind
:question: Solutions to bioinformatics problems.
snippets
Bunch of useful and useless snippets.
unit-circle
Sample Unit circle.
Drooids's Repositories
Drooids/unit-circle
Sample Unit circle.
Drooids/drooids.github.io
Root of Drooids
Drooids/blitz-playground
Drooids/cglft
A font rendering library for OpenGL 3.3 Core.
Drooids/blislab
BLISlab: A Sandbox for Optimizing GEMM
Drooids/blitz
Drooids/blitz-cars
Drooids/blitz-engine
Drooids/blitz-playground-renderer
Drooids/BrickGame
A demo of Minecraft-style voxel rendering in UE4
Drooids/cmixer
Portable ANSI C audio mixer for games
Drooids/csapp2e-1
This is my solution for labs in Computer System:A Programmer's Perspective
Drooids/game-programmer
A Study Path for Game Programmer
Drooids/how-to-optimize-gemm
Drooids/interactive-geometry
Interactive geometry application
Drooids/libflame
High-performance object-based library for DLA computations
Drooids/libiio
Library for interfacing with IIO devices
Drooids/mage
2D game engine.
Drooids/math-solvers
Drooids/MirageRender
a 3D renderer written in C++
Drooids/naivetext
A naive text editor written in c.
Drooids/nuklear
A small ANSI C gui library
Drooids/openmw
OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
Drooids/openpilot
open source driving agent
Drooids/StreetMap
Import OpenStreetMap data into Unreal Engine 4
Drooids/TANK
A very high performance distributed log service
Drooids/The-Powder-Toy
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Drooids/towerengine
Cross platform OpenGL-based Game Engine
Drooids/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Drooids/WickedEngine
Graphics engine written in C++, with Bullet physics, Lua scripting, input and sound. Featuring Forward, Deferred and Forward+ render pipelines, voxel GI and more.