Drugod/BloomProject

List of TODO issues after the 31-10-21 release

Opened this issue · 2 comments

RESOURCES

  • add burning plus shock and swimming frames to RatDemons
  • add crouch frames for Caleb and swimming frames for both classes
  • add pickup sprites for GrenadeBox plus voxel and 3d model
  • add swimming frames and underwater attack frames to Doom humans enemies
  • add swimming frames and underwater attack frames to alternate cultists and chaingunner hybrids

CODING

  • it would be cool to hear screams when trains hit pedestrians or passes by (Rolls3d suggestion)
  • add dropitem new ammo for flamethrower (fire cultimp) and the flamerthrower (mancubus/hybrids)
  • choking hands should possess only humans already not possessed yet
  • fix Doomguy skin palette
  • fix GLDEFS for Doom enemies (RevenantTracer, Spidermastermind, others) and LifeLeech, check other stuff
  • fix HUD statusbar for gzdoom 4+, or use GZDoom 3.7.2
  • fix TERRAIN defs, lots of sounds needs to be defined and included
  • polish overall code

❌ reduce size of models skins, 1000x1000 is very engine intensive, 512x512 should be okay... We must figure how to not break quality though

  • remove unused stuff
  • tweak special effects, bleeding effects and amount of used actors per maps
  • all bodies which fall over skies should fade immediately
  • bats, spiders and rats shouldn't be able to swim underwater
  • creatures which are able to jump shouldn't swim as well, beside RatDemons
  • jumping creatures and little ones such as spiders or rats should die immediately over skies (GargoDemon, RatDemons, SpiderMother too)
  • some randomizers likes to spawn enemies in the void or in the sky, to be verified

swming frames for rat demon? have no sense, in case should added swiming frames for cultist alternative also for chaingunners hybrids

Ratdemons can jump and for this reason they can also swim I think. Anyway you can edit my comment and add new tasks @Drugod :)