Transform incorrect pivoting
Closed this issue · 1 comments
aryanbaburajan commented
Describe the bug
The Transform is not pivoted correctly. The translation applied seems to work though the actual position of the Gizmo is not the same as the selected object, and it has some weird offset to it when you move the Camera, as shown in the footage below.
Screenshots
2022-10-01.10-31-33.mp4
aryanbaburajan commented
Fixed in #151, looks like it was an error in the vertex shader; model
was being multiplied twice.