[bug] looks for mods/mods/ on server
Closed this issue · 3 comments
I have a client+server environments and I'm trying to use thatorthis to allow me to load client-only mods only on the client and server-only mods only on the server.
I got things setup for the client and it works in singleplayer. I use git version control in my .minecraft/
directory, and I cloned the repository into my server environment (I have lots of things ignored, I basically just sync datapacks and mods. I've been doing this for months, just separating server/client mods manually. The usage of git is not the issue. )
For the server, I get a crash during startup, this is the console output.
Could not create directory .\mods\.\mods\OPTIONAL
in the console prompted me to create the directory mods/mods/
, and sure enough the game starts up if that exists, and any directories of selected rule options are created.
Whoops, something must've got super wrong with DirectoryModCandidateFinder
's arguments. I didn't test ThatOrThis much in a server environment, guess I've misread something in Fabric's code.
It's working on the server now, thanks!