Eldemarkki/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
C#MIT
Issues
- 0
Memory is never freed
#61 opened by PLLAP01NTE - 1
- 3
- 0
A debugging panel
#59 opened by Eldemarkki - 2
- 0
Detect floating islands feature request
#58 opened by JaineshPathak - 2
Player far from origin jitter issue
#46 opened by BlackStarMachine - 1
generate assets with mesh
#48 opened by pandacoder1 - 1
When reloading a chunk changes made to terrain using left click and right click are overwritten
#47 opened by JzAli - 2
Save chunk states
#10 opened by Eldemarkki - 10
Allow for smooth shading
#27 opened by Eldemarkki - 0
- 3
- 0
Implement unit tests for the project
#31 opened by Eldemarkki - 10
Create different Biomes
#40 opened by IPotatoCouch - 8
Unable to deform certain chunks
#41 opened by ThisUserIsNobody - 5
- 5
If you modify the edge of the chuck the side chunk that will be generated will not connect
#37 opened by BlackStarMachine - 5
[Physics.PhysX] cleaning the mesh failed
#22 opened by CHenBuCHen - 0
When you repeatedly add and remove densities from the same position, it leaves floating parts
#34 opened by Eldemarkki - 0
- 0
- 3
Project Structure
#29 opened by HellGate94 - 0
- 0
Async chunk loading
#26 opened by Eldemarkki - 5
Memory Usage
#25 opened by HellGate94 - 0
Raycast hitting empty mesh colliders
#23 opened by Eldemarkki - 0
Flattening generates noisy mesh
#24 opened by Eldemarkki - 3
Level of detail
#9 opened by Eldemarkki - 0
- 0
- 0
Camera controller resets rotation at the start
#16 opened by Eldemarkki - 0
Add documentation comments
#12 opened by Eldemarkki - 0
Be able to flatten the terrain
#11 opened by Eldemarkki - 0
Create terrain from heightmap
#8 opened by Eldemarkki - 0
Texturing and Block types
#7 opened by Nocktion - 7
No vertices nor triangles
#6 opened by Nocktion - 1
Implement different voxel scales
#5 opened by Eldemarkki - 1
Repository clean-up
#1 opened by Siccity