GetMousePositionWorld not working
Opened this issue · 2 comments
Hi. I've deleted my previous comment because it was irrelevant with the source on the problem.
Si here it is : I found a problem with the LineTrace ( in multiple nodes like GetMousePositionWorld ) and I suspect it comes from the level editor context object. If the level contains only small objects, everything works fine, no problem. But if the level contains a big or a huge object ( a big ground for exemple ) the returned position ( by the GetMouseWorldPosition ) is 0.0.0, until I dezoom enough to have the whole object visible, and then it will return correct world position. And If I have a big sphere for projecting a sky around my level, there is no way that the node works as expected.
try to disable collision of your big sphere with sky. probably your are getting collision from this object.