ElnuDev/hebi

Move map generators to separate executables

ElnuDev opened this issue · 1 comments

Moving each map generator (box, corridors, etc.) into a separate executable and then calling them from the main application instead of having them hard-coded in would increase customization potential for players, who could then create their own map generators for the game.

Going to close this for now, might change my mind and decide to do this later but it's not a priority.