Move map generators to separate executables
ElnuDev opened this issue · 1 comments
ElnuDev commented
Moving each map generator (box
, corridors
, etc.) into a separate executable and then calling them from the main application instead of having them hard-coded in would increase customization potential for players, who could then create their own map generators for the game.
ElnuDev commented
Going to close this for now, might change my mind and decide to do this later but it's not a priority.