EloiStree/HelloVirtualReality

Topic: As artists what does I need to be able to create for VR?

Opened this issue · 12 comments

VR Design

Youtube Video
By Mike Alger

2014: Rotation devices

Youtube Video

Draft exploration

What asset are on the store and linked to VR ?

Teleportation

Youtube Video

Menu

As Object

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Keyboard

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Classic

Youtube Video

Curved

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Helmet

Youtube Video
https://youtu.be/bTbYiCbxmRA?t=78

Cockpit

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Selector

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Hands

Gun Lot's of gun
In VR, there are so many gun game... But not as much as hands !
So many hand on the store.

body

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Youtube Video
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Rayman

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Without head

Wip

Head and Hands

WIP

Foot

  • Foot print
  • Fake shoes
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    Youtube Video

Controllers

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https://assetstore.unity.com/?q=controller%20vr&orderBy=0

For Oculus

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For Vive

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Debug tool

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Inventory

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Watch Menu

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Button and levers

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Youtube Video
https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066

Classic tools to use

Guardian

Procedural wall

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Skybox and 360 painting

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Level Loader

Facebook social

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  • Animated head
  • Eyes expression
  • Lip expression
  • Mouth expression

Devices

Ready to use assets

  • Bow, Gun, throwing object

Shader

Outline & highlight


Kingspray menu

Youtube Video

Controllers

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Menu: 3D

Gravity Sketch tutorial
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![][https://support.gravitysketch.com/hc/article_attachments/360034371394/Grabber.gif)

Menu: Curved UI

Display

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For Hands

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Watch type

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Menu: Classic VR

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The Expense

Just a reminder... You work in VR meaning that you can create any interface you want.
For example, the glass phone of Miller in "The expense" is impossible in real life but seam useful.
You can created easily in VR
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3D Architecture Menu

Youtube Video