ElonKou's Stars
FortAwesome/Font-Awesome
The iconic SVG, font, and CSS toolkit
ssloy/tinyrenderer
A brief computer graphics / rendering course
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
juliettef/IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
XPandora/PhysGaussian
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
sofa-framework/sofa
Real-time multi-physics simulation with an emphasis on medical simulation.
ange-yaghi/manta-ray
An open source physically based renderer.
lucidrains/meshgpt-pytorch
Implementation of MeshGPT, SOTA Mesh generation using Attention, in Pytorch
NVIDIAGameWorks/FleX
mmmovania/opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
sxyu/sdf
Parallelized triangle mesh --> continuous signed distance field on CPU
mmp/pbrt-v4-scenes
Example scenes for pbrt-v4
JiangWenPL/multiperson
Code repository for the paper: "Coherent Reconstruction of Multiple Humans from a Single Image" in CVPR'20
omegaiota/DiffCloth
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
dojo-sim/Dojo.jl
A differentiable physics engine for robotics
kuiwuchn/GPUMPM
zju3dv/im4d
SIGGRAPH Asia 2023: Code for "Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes"
InteractiveComputerGraphics/TriangleMeshDistance
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
BirdbrainEngineer/lenia_ca
Core functionality for simulating Lenia system of cellular automata in Rust
MarcoAttene/CDT
yoharol/Controllable_PBD_3D
jiayaozhang/Game_Physics_Weeks_Series
branc116/PBDChallange
Chain of 100 Bodies using web assembly