Remark on FileExplorer
Closed this issue · 1 comments
uheinema commented
Hi again.
I have been (trying) pretty much the same, with mixed results...
- Did you notice (and can explain)that the sketch is terminating, regardless of the selection?
It still does the println() stuff, but then just exits - no Exception, normalLy..
On a ' valiid' selection (just a few lines of .txt), it tends to throw
java.lang.RuntimeException: Buffer not large enough for pixels
at android.graphics.Bitmap.copyPixelsFromBuffer(Bitmap.java:796)
at processing.a2d.PGraphicsAndroid2D.restoreSurface(PGraphicsAndroid2D.java:2102)
at processing.a2d.PGraphicsAndroid2D.checkCanvas(PGraphicsAndroid2D.java:217)
at processing.a2d.PGraphicsAndroid2D.beginDraw(PGraphicsAndroid2D.java:225)
at processing.core.PApplet.handleDraw(PApplet.java:1782)
at processing.core.PSurfaceNone.callDraw(PSurfaceNone.java:471)
at processing.core.PSurfaceNone$AnimationThread.run(PSurfaceNone.java:503)
Some tinkering later:
Seems to be at least partially related to your use of settings/fullscreen:
- removing settings() and
- putting fullScreen(P3D) into setup(). P2D seems to be even more buggy and inefficient than PSpplet/PGraphics...alas.
keeps the App running.
Actually too much, as each mousePressed triggers the activity sgain..easy to fix by checking click area...
And now I will have to find out why my app is exiting on a non-RESULT_OK...hoped I could make you figure that out ;-)
And I had different plans for the weekend than fighting Android battles I cant win, too.
So far
Have a good week.
PS: Putting somrthin into draw() seems to help, too
void draw() {
background(0xff000000|frameCount);
text("Click on screen", width/2, height/3);
//if (img_loaded) image(img, 0, 0);
}
void mousePressed() {
if(mouseY<height-height/8)
searchFile();
}
EmmanuelPil commented
As commented above the code; it works only up to Kitkat.
To avoid the app exiting I think you can use a try catch block.