EndlesNights/dnd4eBeta

[Request] Make system-defined lists user configurable

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FoxLee commented

This has been on my mind for a while, and with the new custom skills option it's bubbled back around the top of stuff I'm interested in; how reasonable would it be to make the various lists of system-defined stuff user configurable?

I'm thinking of the things that are generally fixtures of the system, but often vary based on house rules or setting: skills, conditions, weapon groups and keywords, languages, power sources and keywords, damage types, and so forth.

I'm sure it wouldn't be an easy task, but are there any major blocking issues that would make it unfeasible?

One of the big changes in the core Foundry V11 API that I haven't had a chance to fully look into yet, that I probably should have before tinkering around with a custom skills implantation is the new subtyping behavior. Which can let code effectively override the template.json. But this is something we could look into, and would probably benefit from moving some of the defining structures out of the template.json and into the config.js where we can more easily modify data.