EngineHub/WorldGuard

Knockback from wind charges not handled

wizjany opened this issue · 4 comments

WorldEdit Version

7.3.4-beta1

WorldGuard Version

7.0.11-beta1

Platform Version

Paper-dev

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Even with wind-charge-burst deny cancelling EntityExplodeEvent, since no EntityDamageEvents are called, entities still get knocked back.

Expected Behavior

Need to handle EntityKnockbackByEntityEvent most likely, probably combine pvp and wind-charge-burst flags.

Reproduction Steps

  1. wind-charge-burst deny
  2. throw wind charge

Optional WorldGuard-Report

No response

Anything Else?

No response

apparently the knockback event is paper-only. leaving this unprotected on spigot might be problematic though.

Pls fix it..

I report the same problem, same steps ;)
And the same problem - continues to do kb