EngineHub/WorldGuard

/stack unstacking when put in chests/inventory

Castiella opened this issue · 1 comments

WorldEdit Version

worldedit-bukkit-7.3.6-SNAPSHOT

WorldGuard Version

7.0.11-SNAPSHOT+2287-8ffc81a

Platform Version

Paper version 1.21-123-master@0a1be9a (2024-07-31T02:57:35Z) (Implementing API version 1.21-R0.1-SNAPSHOT)

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Since updating to 1.21 all previously stacked items have unstacked. If they were in a chest, they are all now singular items and if the chest is full they have just deleted completely. The same with any stacked items in inventories.

If you run /stack - the items stack but then once moved they all unstack again.

Expected Behavior

For things to remain stacked.

Reproduction Steps

/stack
place stacked items in inventory or container.

Optional WorldGuard-Report

No response

Anything Else?

No response

should only be an issue with bypassing max stack size as mojang now checks that per-item-stack. additionally, this is a legacy command that will likely be removed from WG at some point as it really doesn't fit.