EngineerSmith/Runtime-TextureAtlas

Support multiple textures within one atlas

EngineerSmith opened this issue · 1 comments

If a texture is filled, another one should be created in order to have all given textures added to an atlas. Currently it will throw a warning or error that isn't useful as different machines have different max texture sizes and working on one machine doesn't directly mean it will work the same on another

After further investigation, this isn't a top priority as it isn't realistically a problem. Comment here if it is, and I can look into this issue once more. I did start some work to move to using texture arrays, but trying to figure out how to pack in to that array is a more challenging problem than just trying to pack images into a 2d array.
Open for PR if you want to tackle it.