Ericdowney/SignalVisualizer

SignalDebugger | Add ability to detect signals that are connected at runtime

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The SignalDebugger only tracks signals that are connected at build time through the editor. Any signals that are dynamically connected via code are not known to the SignalDebugger.

This enhancement would allow the SignalDebugger to refresh its signal list while the game is running.

This functionality has been added in Release v1.7.0.