Arnold Support
mistafunk opened this issue · 4 comments
mistafunk commented
Implement material creation for Arnold, so that PRT models render out of the box (in viewport and in Arnold render view).
Open Questions:
- investigate best approach: second PRT material node or a "switch" on the current material node?
- should we use the same approach as for stingray, i.e. one arnold material node per PRT material OR adding a custom arnold shader/material which can read the shader properties directly from the mesh metadata (= less materials in maya, better performance)?
mistafunk commented
internal ticket CE-6909
mistafunk commented
merged & verified