Esri/serlio

Arnold Support

mistafunk opened this issue · 4 comments

Implement material creation for Arnold, so that PRT models render out of the box (in viewport and in Arnold render view).

Open Questions:

  • investigate best approach: second PRT material node or a "switch" on the current material node?
  • should we use the same approach as for stingray, i.e. one arnold material node per PRT material OR adding a custom arnold shader/material which can read the shader properties directly from the mesh metadata (= less materials in maya, better performance)?

internal ticket CE-6909

merged & verified