Combining texture shaders referring to the same texture
jonathan-meier opened this issue · 1 comments
jonathan-meier commented
Currently, in both PRTMaterialNode
and ArnoldMaterialNode
we use a separate texture shaders for each map, regardless of whether the textures are actually the same or different.
Task:
- Create only one texture shader for different maps using the same texture file.
(Do we need to support the case where a single texture file is used in multiple maps with different UV transforms?)
mistafunk commented
we should also share texture nodes which are connected to different shader inputs (e.g. color and transparency etc)