Remove the unnecessary value=0 in BoloAdventures game description
Closed this issue · 1 comments
In reference to this issue, the value=0
in pushingbox > Resource limit=2 value=0
could be removed without changing the game semantics any.
The value=0
in the SpriteSet causes complications as when the changeResource value=1
it defaults to the object's value which is one causing it to not accumulate resource. This is not a problem in the old GVGAI library that I am working off, but it is in my own and it will be in the current one if the default of value is 1.
Doing it completely correctly would require introducing optional types that I'd rather not do for efficiency's sake. Best to just amend the game description slightly in this case.
Edit:
It might be worth it to get rid of value=0
in chip > Resource img=gold limit=11 value=0
in ChipsChallenge as well.
value=0
in flippers > Resource img=diamond limit=1 value=0
, fireboots > Resource img=powerpill limit=1 value=0
as well.
Edit2:
prepainting > Resource limit=2 value=0
pregrounding > Resource limit=2 value=0
There are value=0
s in Painter as well.
BoloAdventures - pushinbox does not exist any more (game definition changed).
ChipsChallenge - Done
Painter - Done.