Fault on SpritePad spritesets where the first one is a hires sprite
godot64 opened this issue · 10 comments
Spritemate doesn't load SpritePad sets when the first sprite is a hires Sprite (or even all are hires).
Thank you for the bug report, I will investigate. Funny it didn't come up until today.
Um welche SpritePad Version handelt es sich? 1.8.x oder 2.x? Da gibt's ja Änderungen im File Format (Animationsdaten). Kannst Du mir eine solche Datei hier anhängen?
I did a test with version 2.0 beta 1 of SpritePad and got no error when importing a spd file with a hires sprite at first position.
To investigate the issue further, I need your help:
- what SpritePad version are you using?
- what's the SpritePad export format (1.8 or 2.x)
- ideally attach the file or have steps to reproduce.
Cheers!
Thank you for the support Arndt!
I think I'm missing the file.
To do a careful investigation, it is important to understand:
-
if the file was created within SpritePad (and never modified outside - you mentioned it was created in GoDot)
-
if the issue is only happening with SpritePad >= 2.3 and not in the previous versions.
Hey Arndt, great feedback and valuable information!
Most important for me is that it's not a bug in Spritemate's importer, but a new file format in SpritePad that I haven't implemented yet.
I will look into supporting it, but it has to be pushed back behind other features, mostly animation support. Thank you for the attached file, I have something to work with now.
Cheers!


