Higher current HP than max HP on some pals with the added scaling data causes pals to sleep forever
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I don't know if it's just on my file but upon testing with the added scaling data breaks a lot of Pals showing higher current hp than their max hp, said pals also won't do any work and sleep forever once they do so when night time comes and will do so until their hp is lowered. After lowering their hp through any means such as combat, using the PalEdit again will break their current hp once more.
I have noticed after setting all IVs to 100, this behavior is guaranteed to occur. Pals work for a day, then come nightfall they will sleep indefinitely. The only way to break that pal out of sleep is to remove it from and re-add it to the base, and that only lasts a day. This could be a bug with palworld, or could be working as intended.
Palworld v0.1.4.1 patch notes state "Implemented countermeasures against some cheats and exploits." so this may be working as intended from developer's perspective if the punishment for editing unrealistic IVs is to cause the edited pal to sleep forever.
Also patched in this version, "Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever." This could be a related Palworld bug and not an issue with PalEdit.
This should be fixed now, I believe