Basic CSGO HUD that I designed to be basic enough so that you can modify it.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
For killfeed and player firing indicators on the mini map:
- HLAE I recommend understanding what this program does if you haven't used it before
- Download from releases.
- Extract to the nodecg bundles folder so that the file structure is
nodecg/bundles/basic-csgo-hud/...
-
Clone the repo into the NodeCG bundles folder
cd nodecg/bundles git clone https://github.com/EwanLyon/basic-csgo-graphics.git
-
Install NPM packages
npm install
-
Run build
npm run build
-
Start NodeCG
npm run start
or
cd ../.. node .
-
(Optional) If running HLAE type into the CSGO console
mirv_pgl events whitelist add "player_death" mirv_pgl events whitelist add "other_death" mirv_pgl events whitelist add "weapon_fire" mirv_pgl url "ws://localhost:31337/mirv" mirv_pgl start
Currently a lot of code cleanup needs to occur. Expect changes to occur rapidly and break bundles using this.
See the open issues for a list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
This project is licensed under the MIT License - see the LICENSE file for details