Show how to set up a scene with multiple SDK camerarigs
Closed this issue · 2 comments
thestonefox commented
Multiple SDK camerarigs will allow building for different underlying SDKs but with a single Unity project.
Use rules to set up which rig to activate based on the SDK
thestonefox commented
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set up rule association for the pico pattern rule, this will know to turn on the pico camerarig when the pico sdk is found
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set up rule association for the oculus pattern rule, this will know to turn on the oculus camerarig when the oculus sdk is found
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add gameobject association activator, which will enable the relevant camera rig based on the sdk detected.