Eyescale/Equalizer
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
C++NOASSERTION
Issues
- 0
- 7
eqPly hangs at start-up of 2-window config
#223 opened - 1
Add default frustum on canvas
#222 opened - 2
- 0
- 1
Add physics demo to eqPly
#214 opened - 9
- 0
- 0
Config::nextEvent always returns 0
#206 opened - 1
Camera-based head tracking using OpenCV
#204 opened - 1
- 0
- 3
- 0
Make Config event handling threadsafe
#200 opened - 1
- 0
Asymmetric eye position
#196 opened - 0
- 0
Runtime-Changeable Segment Frusta
#194 opened - 0
- 0
Runtime changeable equalizer properties
#189 opened - 0
- 0
TileEqualizer queue linking broken
#187 opened - 6
Resistance to load_equalizers changes
#186 opened - 1
- 3
eqPixelbench: crash with multi-GPU on Win32
#184 opened - 0
- 2
- 0
Launch error with empty host for a node
#180 opened - 1
Readback of non-modulo-4 images broken
#179 opened - 25
Occasional async readback deadlocks on GLX
#177 opened - 0
- 5
- 7
Race condition during LocalNode::connect()
#173 opened - 1
nextEvent not blocking?
#170 opened - 0
Advanced stereo mode support
#168 opened - 9
- 2
Custom HMD projection
#166 opened - 1
hwloc support on Windows
#165 opened - 3
Deadlock: eqPly, RHEL 6.1, Release mode
#164 opened - 1
Refactor eq::Event
#163 opened - 6
WGL window compile error
#162 opened - 2
eqPly crash on model load on Win32
#161 opened - 1
Memleak with pipe thread affinity
#160 opened - 6
eqPixelBench crashes
#159 opened - 0
- 0
- 2
OpenGL 3+ support
#156 opened - 3
two local windows swap sync issue
#155 opened - 1
Byteswap RSP protocol headers
#154 opened - 0
GLEW 1.9.0 update
#153 opened