field mechanics
Closed this issue · 3 comments
ENERGY FIELD (tick/refresh every 11 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
23:47 You lose 30 hitpoints. (tick) (x1)
23:47 You lose 25 hitpoints. (tick) (x1)
step into (player damage)
00:08 You lose 15 hitpoints due to an attack by Janaja. (tick) (x1)
00:09 You lose 13 hitpoints due to an attack by Janaja. (tick) (x1)
cast on self/target (player damage)
23:29 You lose 15 hitpoints due to an attack by Janaja. (tick) (x1)
23:29 You lose 13 hitpoints due to an attack by Janaja. (tick) (x1)
stand still on field (until it expires)
(normal damage) - need testing
(player damage) - need testing
FIRE FIELD (tick/refresh every 9 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
00:14 You lose 20 hitpoints. (tick) (x1)
00:14 You lose 10 hitpoints. (tick) (x7)
step into (player damage)
00:40 You lose 10 hitpoints due to an attack by Janaja. (tick) (x1)
00:40 You lose 5 hitpoints due to an attack by Janaja. (tick) (x7)
cast on self/target (player damage)
00:50 You lose 10 hitpoints due to an attack by Janaja. (tick) (x1)
00:50 You lose 5 hitpoints due to an attack by Janaja. (tick) (x7)
stand still on field (until it expires)
(normal damage) - need testing
(player damage) - need testing
POISON FIELD (tick/refresh every 4 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
00:17 You lose 5 hitpoints. (tick) (x1)
00:17 You lose 4 hitpoints. (tick) (x4)
00:17 You lose 3 hitpoints. (tick) (x7)
00:18 You lose 2 hitpoints. (tick) (x10)
00:18 You lose 1 hitpoint. (tick) (x38)
total 100 damage.
step into (player damage)
00:25 You lose 3 hitpoints due to an attack by Janaja. (tick) (x1)
00:25 You lose 2 hitpoints due to an attack by Janaja. (tick) (x11)
00:25 You lose 1 hitpoint due to an attack by Janaja. (tick) (x48)
total 73 damage.
cast on self/target (player damage)
01:27 You lose 3 hitpoints due to an attack by Janaja. (tick) (x1)
01:27 You lose 2 hitpoints due to an attack by Janaja. (tick) (x11)
01:28 You lose 1 hitpoint due to an attack by Janaja. (tick) (x48)
total 73 damage.
stand still on field (until it expires)
(normal damage)
01:18 You lose 5 hitpoints. (tick) (x1)
01:18 You lose 4 hitpoints. (tick) (x6)
01:18 You lose 3 hitpoints. (tick) (x10)
01:19 You lose 2 hitpoints. (tick) (x19)
01:20 You lose 1 hitpoint. (tick) (x63)
total 160 damage.
(player damage)
01:33 You lose 3 hitpoints due to an attack by Janaja. (tick) (x1)
01:33 You lose 2 hitpoints due to an attack by Janaja. (tick) (x16)
01:34 You lose 1 hitpoint due to an attack by Janaja. (tick) (x84)
total 119 damage.
i fixed it on my tfs 0.4 look for damage / 2 and then just delete / 2 I cant find the right line for it but after that it will work
I need more information concerning this issue.
updated the issue, there you go @TwistedScorpio
all was tested on experimental server