Controlling Agent Visibility
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Robadob commented
E.g.
- Can we opt out of rendering agent's in a given state (Sorted by FLAMEGPU/FLAMEGPU2#1041)
- Can we use an agent variable to toggle visible/hidden
- Should it be int treated as bool, or float with a custom condition?
Can we use an agent variable to scale alpha(No, blending would require back-to-front rendering, requiring sorting of all agents to be drawn, not feasible.).
Current workout to hide agents would be to pass an invalid scale value such as NaN
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Suggested by Jack A