Stages with animations cause the game to fail to load the stage.
Closed this issue · 1 comments
VocalFan commented
Issue Checklist
- I have properly named the issue
- I looked in issues/discussions, if my question was previously anwsered
What is the preset selected?
Full mod
What are the contents of the latest .log file? (if applicable)
No response
What are the contents of your mod folder? (if applicable)
No response
Additional Context (if applicable)
When converting a stage that has an animation and attempting to load a song that uses it, the game outputs this error:
However, removing the animations from the json file fixes the issue.
{
"zIndex": 298,
"position": [
-1500.0,
-1020.0
],
"scale": [
1,
1
],
"animType": "sparrow",
"name": "smokey",
"isPixel": false,
"startingAnimation": "idle",
"assetPath": "garSmoke",
"scroll": [
1,
1
],
"animations": [
{
"offsets": [
0,
0
],
"flipY": false,
"frameRate": "24",
"prefix": "smokey instance",
"looped": true,
"flipX": false,
"name": "Idle"
}
]
},
{
"zIndex": -1,
"position": [
-1500.0,
-1320.0
],
"scale": [
1,
1
],
"animType": "sparrow",
"name": "smokey2",
"isPixel": false,
"startingAnimation": "idle",
"assetPath": "garSmoke",
"scroll": [
1,
1
],
"animations": [
{
"offsets": [
0,
0
],
"flipY": false,
"frameRate": "24",
"prefix": "smokey instance",
"looped": true,
"flipX": false,
"name": "Idle"
}
]
}
VocalFan commented
Fixed!
Issues: frameRate was defined with string when it needs int.
startingAnimation should have Idle, not idle.