Error creating cooked build with ContainsNaN function
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dpakatheman commented
- Launch New Project in UE4.19
- Enable FaceFX plugin
- Click "Launch" from the Editor
Error message below indicates that the problem relates to this commit that created the ContainsNaN function.
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.263398
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Slade419 Win64 Development -Project="C:\Users\Doug\Documents\Unreal Projects\Slade419\Slade419.uproject" "C:\Users\Doug\Documents\Unreal Projects\Slade419\Slade419.uproject" -NoUBTMakefiles -remoteini="C:\Users\Doug\Documents\Unreal Projects\Slade419" -ski
pdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
LogPlayLevel: Took 1.5426072s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Slade419 Win64 Development -Project="C:\Users\Doug\Documents\Unreal Projects\Slade419\Slade419.uproject" "C:\Users\Doug\Documents\Unreal Projects\Slade419\Slade419.uproject" -NoUBTMakefiles -remoteini="C:\Users\Doug\Documents\Unreal Projects\Slade419" -ski
pdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
LogPlayLevel: Performing 1 actions (4 in parallel)
LogPlayLevel: [1/1] Link Slade419.exe
**LogPlayLevel: UE4-FaceFX.lib(Module.FaceFX.cpp.obj) : error LNK2005: "bool __cdecl ContainsNaN(class TArray<struct FBoneTransform,class FDefaultAllocator> const &)" (?ContainsNaN@@YA_NAEBV?$TArray@UFBoneTransform@@VFDefaultAllocator@@@@@Z) already defined in UE4-AnimGraphRuntime.lib(Module.AnimGraphRuntime.cpp.obj)**
LogPlayLevel: Creating library C:\Users\Doug\Documents\Unreal Projects\Slade419\Binaries\Win64\Slade419.lib and object C:\Users\Doug\Documents\Unreal Projects\Slade419\Binaries\Win64\Slade419.exp
LogPlayLevel: C:\Users\Doug\Documents\Unreal Projects\Slade419\Binaries\Win64\Slade419.exe : fatal error LNK1169: one or more multiply defined symbols found
LogPlayLevel: ERROR: UBT ERROR: Failed to produce item: C:\Users\Doug\Documents\Unreal Projects\Slade419\Binaries\Win64\Slade419.exe