FaceFX fails to compile with Visual Studio 2017
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SeanBoocock commented
Unreal 4.14 added provisional support for Visual Studio 2017 and 4.15 has full support for it. When generating projects and compiling I encountered issues resolving the path to and linking against the runtime libraries. The root cause for this is in FaceFXLib.Build.cs (ln86):
string CompilerFolder = WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2015 ? "vs14" : "vs12";
I modified our version to be:
string CompilerFolder = (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2015 || WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2017) ? "vs14" : "vs12";
Apologies for the lack of a pull request.
jcredmond commented
Thanks! We'll make sure this is in the next release.