Entering and leaving car entity makes Trigger volumes not consider players as clients
Tones3D opened this issue · 0 comments
Tones3D commented
Trigger volumes, like the ones used for automated door systems on maps, will no longer detect players the moment they enter a car entity, and persists after they exit the car. It would seem that they are then not considered clients
To Reproduce
- Create a simple map with a trigger_multiple with toolstrigger texture, and tie it to an ent_door brush entity, use default spawnflag for the trigger_multiple set to clients only.
- Test the map in s&box to verify that you can enter the volume to move the door
- spawn a car and enter it
- while in the car, you will no longer activate the trigger_multiple
- exiting the car will still no longer allow you to activate the trigger
- typing kill in console fixes this and you are then considered human again
Expected behavior
I'm not sure what you would all prefer, but I think it would be neat if we were still considered clients if we were in vehicles, to allow for automated garage doors.
Either way, thanks!