Torches not shown with right geometry Blender 2.6
Opened this issue · 4 comments
Maybe someone can comment on this. I've been trying to render a 1.0 map just for testing and the torches are cross hatched meshes.
You can see what I mean here.
The meshes are correct, but the parts of the texture that are shown in black are supposed to be transparent. The most likely reason for this is an incorrect import or render setting.
Blender doesn't seem to have any import settings related to alphas, I
guess I"ll have to try it with 3dsmax.
On Tue, Jan 3, 2012 at 12:41 PM, FalconNL
reply@reply.github.com
wrote:
The meshes are correct, but the parts of the texture that are shown in black are supposed to be transparent. The most likely reason for this is an incorrect import or render setting.
Reply to this email directly or view it on GitHub:
#15 (comment)
sylink,
For each transparent material (torch, vines, etc) you need to select the Material from the Materials panel and go to the Textures panel. On that panel, you'll see 2 linked image textures with names like Kd.091 and D.027. The Kd images are the texture and the D. image is the alpha mask. For both images, you'll need to uncheck Alpha: Use in the Image Sampling sub panel. Now, I also like to uncheck MIP Map, Interpolation and change the Filter to Box.
The basic issue is that since the texture images have an alpha channel (PNGs), Blender assumes it should use those channels to determine transparency instead of masking.
Good luck!
Thanks a lot Alyawn! I was having the same issue as synlink and your solution solved my problem!