BUG: Drop Shadow degrades quality of the tile. Blurs it.
Closed this issue · 6 comments
Would love to see this fixed so Flying Tokens module doesn't result in blurry tokens
Would love to see this fixed so Flying Tokens module doesn't result in blurry tokens
Does it happen only on specific tiles/tokens? I'm not noticing this at all 🤔
As I am unable to reproduce it and the reporter hasn't seen it since either I'm closing the issue.
Feel free to re-open it if you come across it again.
I just got pinged about this and it reminded me to take a look. I know how to reproduce it now – you need to have the core setting Pixel Ratio Resolution Scaling on (on a high dpi monitor).
What it looks like is happening is the token is excluded from the scaling – so it will be blurry as if the scaling is turned off. When I turn off scaling basically the whole canvas looks as blurry as the token with the drop shadow TMFX.
Here's the scene with scaling on:
Scaling on with drop shadow on the selected token:
Not sure if there's anything you want to do about this... would only affect those with high-dpi screens. I'm using a MacBook so noticed it.
Should be resolved in release v0.6.3