FlailingFog/KK-Blender-Porter-Pack

Do imported models have jiggle physics, or do we need to add those ourselves?

Opened this issue · 2 comments

Just wanted clarification on this. I couldn't find any answers to this in the FAQs. I think there are no physics for imported models, at least I couldn't find a way to turn them on, but I might just be dense. I been looking at tutorials on how to add jiggle physics to models, but I wanted to make sure I actually need to do this before going ahead and putting in all that work.

Also, if we do add our own physics, can we use the pre-existing chest/glute bones, or would we need to add those ourselves too?

I use dynamic bone in Unity to add jiggle physics, and in that case I can use the existing bones. Ive never took the time to learn weight painting in blender, or anything like that so not sure if that helps

No, there's no built in physics for any bones. I'm not really familiar with adding physics in blender, but the last time I did it I used the wiggle bones addon on an existing hair bone on the armature.