Flone-dnb/FWorldGenerator

Errors when compiling in Visual Stuio 2019

Closed this issue · 9 comments

When I try to compile this project in Visual Studio 2019, it will not complete. I noticed this first when I was trying to compile the game for a dedicated server, but after switching Unreal Versions I need to recompile the project. Even when it is just a developer client/debug build, the project will not compile.

~3>  [357/757] Module.FWorldGenerator.cpp
3>~\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(220): error C3668: 'AFWGen::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(105): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(106): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(107): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(109): error C3861: 'refreshPreview': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(111): error C2065: 'ComplexPreview': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(446): error C2065: 'LastSaveLoadOperationStatus': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(457): error C2065: 'LastSaveLoadOperationStatus': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(474): error C2065: 'LastSaveLoadOperationStatus': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(537): error C2065: 'LastSaveLoadOperationStatus': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(712): error C2065: 'DrawChunkBounds': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1360): error C2039: 'PostEditChangeProperty': is not a member of 'AActor'
3>  ~\Unreal Projects\Untitled\Intermediate\Build\Win64\Untitled\Inc\FWorldGenerator\FWGen.generated.h(13): note: see declaration of 'AActor'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1374): error C2039: 'ComplexPreview': is not a member of 'AFWGen'
3>  ~\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(39): note: see declaration of 'AFWGen'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1374): error C2672: 'UE4Asserts_Private::GetMemberNameCheckedJunk': no matching overloaded function found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1383): error C2039: 'DrawChunkBounds': is not a member of 'AFWGen'
3>  ~\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(39): note: see declaration of 'AFWGen'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1383): error C2672: 'UE4Asserts_Private::GetMemberNameCheckedJunk': no matching overloaded function found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1386): error C2065: 'DrawChunkBounds': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1471): error C3861: 'refreshPreview': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1473): error C2065: 'ComplexPreview': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1540): error C3861: 'refreshPreview': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1542): error C2065: 'ComplexPreview': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1544): error C2039: 'ReadParamsFromFileRightNow': is not a member of 'AFWGen'
3>  ~\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(39): note: see declaration of 'AFWGen'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1544): error C2672: 'UE4Asserts_Private::GetMemberNameCheckedJunk': no matching overloaded function found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1546): error C2065: 'ReadParamsFromFileRightNow': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1548): error C2065: 'PathToSaveFile': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1551): error C2039: 'SaveParamsToFileRightNow': is not a member of 'AFWGen'
3>  ~\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(39): note: see declaration of 'AFWGen'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1551): error C2672: 'UE4Asserts_Private::GetMemberNameCheckedJunk': no matching overloaded function found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1553): error C2065: 'SaveParamsToFileRightNow': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1555): error C2065: 'PathToSaveFile': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1560): error C3861: 'refreshPreview': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1562): error C2065: 'ComplexPreview': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1860): error C2039: 'PostEditMove': is not a member of 'AActor'
3>  ~\Unreal Projects\Untitled\Intermediate\Build\Win64\Untitled\Inc\FWorldGenerator\FWGen.generated.h(13): note: see declaration of 'AActor'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1862): error C3861: 'refreshPreview': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(1864): error C2065: 'ComplexPreview': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2319): error C2039: 'refreshPreview': is not a member of 'AFWGen'
3>  C:\Users\musclez\Documents\Unreal Projects\Untitled\Plugins\FWorldGenerator-1.0.2\Source\FWorldGenerator\Public\FWGen.h(39): note: see declaration of 'AFWGen'
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2321): error C2065: 'WorldSize': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2323): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2324): error C2065: 'ChunkPieceColumnCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2324): error C2065: 'ChunkPieceSizeX': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2325): error C2065: 'ChunkPieceRowCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2325): error C2065: 'ChunkPieceSizeY': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2326): error C2065: 'GenerationMaxZFromActorZ': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2330): error C2065: 'WorldSize': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2332): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2333): error C2065: 'ViewDistance': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2333): error C2065: 'ChunkPieceColumnCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2333): error C2065: 'ChunkPieceSizeX': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2334): error C2065: 'ViewDistance': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2334): error C2065: 'ChunkPieceRowCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2334): error C2065: 'ChunkPieceSizeY': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2335): error C2065: 'GenerationMaxZFromActorZ': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2341): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2342): error C2065: 'WorldSize': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2342): error C2065: 'ViewDistance': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2342): error C2065: 'ChunkPieceColumnCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2342): error C2065: 'ChunkPieceSizeX': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2343): error C2065: 'WorldSize': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2343): error C2065: 'ViewDistance': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2343): error C2065: 'ChunkPieceRowCount': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2343): error C2065: 'ChunkPieceSizeY': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2344): error C2065: 'GenerationMaxZFromActorZ': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2349): error C2065: 'PreviewPlane': undeclared identifier
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2350): error C3861: 'GetActorLocation': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2351): error C3861: 'GetActorLocation': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2352): error C3861: 'GetActorLocation': identifier not found
3>~/Unreal Projects/Untitled/Plugins/FWorldGenerator-1.0.2/Source/FWorldGenerator/Private/FWGen.cpp(2352): error C2065: 'GenerationMaxZFromActorZ': undeclared identifier

I'm using VS 2019 almost since its release, never had this issue. v1.0.2 compiles well on my machine, also, the guy who told me about the bug that I fixed in v1.0.2 also compiled this version without issues. I've tried UE 4.26 with no issues. Could you provide more info?

  • Have you read the "How to use it" in the readme? There is a step-by-step guide.
  • What version of UE are you using?

I'm really confused here.

I appreciate the response. I actually have the plugin working, it just does not allow me to compile my project. I have also spawned in a small 3x3 that I utilize that the ground for testing. The next step for this project was to start working on multiplayer classes. Would this have anything do with trying to compile the project for a dedicated server build?

I also get consistent crashing when trying to utilize preview mode, or changing any parameter while preview mode is active. I've tried this with both the master and the release version of the plugin. To my knowledge, the plugin is installed correctly, and does operate, however crashes fairly frequently and also can not be compiled, at least within my dedicated server project.

[2021.04.07-23.47.34:362][384]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.47.42:643][159]LogSlate: Window 'Save Asset As' being destroyed
[2021.04.07-23.47.46:171][571]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.47.53:372][427]LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.04.07-23.47.58:187][980]LogTexture: Display: Building textures: T_Water_N (BC5, 1024X1024)
[2021.04.07-23.47.58:187][980]LogMaterial: Display: Missing cached shader map for material M_Water_Lake, compiling. 
[2021.04.07-23.47.58:231][980]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 21
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2021.04.07-23.47.58:245][981]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2021.04.07-23.48.00:136][165]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.48.40:609][962]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.48.43:610][319]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.06:531][ 28]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.08:504][263]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.10:432][494]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.12:316][719]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.21:579][826]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.24:656][189]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2021.04.07-23.49.24:694][189]LogSavePackage: Moving '~/Untitled/Saved/TopDownExampleMapF35B0D454E49A39B39AD83922B481102.tmp' to '~/Untitled/Content/TopDownBP/Maps/TopDownExampleMap.umap'
[2021.04.07-23.49.24:748][189]LogFileHelpers: No new changes to save!
[2021.04.07-23.49.24:758][189]LogSavePackage: Moving '~/Untitled/Saved/TopDownExampleMap_BuiltData481133654334D7BFADB749AFBCF43943.tmp' to '~/Untitled/Content/TopDownBP/Maps/TopDownExampleMap_BuiltData.uasset'
[2021.04.07-23.49.24:771][189]AssetCheck: New page: Asset Save: multiple assets
[2021.04.07-23.49.24:771][189]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/TopDownBP/Maps/TopDownExampleMap_BuiltData.TopDownExampleMap_BuiltData
[2021.04.07-23.49.24:771][189]LogContentValidation: Display: Validating World /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap
[2021.04.07-23.49.29:039][694]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.49.29:040][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_36 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:043][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_37 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:050][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_38 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:058][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_39 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:070][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_40 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:085][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_41 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:104][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_42 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:125][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_43 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.49.29:151][694]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_44 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.50.30:297][990]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.50.31:846][175]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.50.33:075][322]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.50.44:889][735]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.07-23.50.44:890][735]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_45 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.50.44:924][735]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_46 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.50.44:997][735]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_47 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.50.45:113][735]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_48 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.50.45:273][735]LogActor: Warning: FWGChunk /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.FWGChunk_49 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.07-23.51.15:105][735]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2021.04.07-23.51.15:105][735]LogMemory: Platform Memory Stats for Windows
[2021.04.07-23.51.15:105][735]LogMemory: Process Physical Memory: 9511.32 MB used, 9512.96 MB peak
[2021.04.07-23.51.15:105][735]LogMemory: Process Virtual Memory: 9495.81 MB used, 9497.46 MB peak
[2021.04.07-23.51.15:105][735]LogMemory: Physical Memory: 24143.83 MB used,  8460.13 MB free, 32603.96 MB total
[2021.04.07-23.51.15:105][735]LogMemory: Virtual Memory: 134213152.00 MB used,  4572.05 MB free, 134217728.00 MB total
[2021.04.07-23.51.15:105][735]Message dialog closed, result: Ok, title: The UE4-Untitled Editor has crashed and will close, text: Fatal error!


[2021.04.07-23.51.15:105][735]LogWindows: Error: === Critical error: ===
[2021.04.07-23.51.15:105][735]LogWindows: Error: 
[2021.04.07-23.51.15:105][735]LogWindows: Error: Fatal error!
[2021.04.07-23.51.15:105][735]LogWindows: Error: 
[2021.04.07-23.51.15:105][735]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000340
[2021.04.07-23.51.15:105][735]LogWindows: Error: 
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdb3affd4e UE4Editor-FWorldGenerator.dll!AFWGen::generateChunk() [~\Untitled\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2183]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdb3b00a8b UE4Editor-FWorldGenerator.dll!FWGenChunkMap::loadNewChunk() [~\Untitled\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2514]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdb3b02276 UE4Editor-FWorldGenerator.dll!FWGenChunkMap::setCurrentChunk() [~\Untitled\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2660]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdb3af830f UE4Editor-FWorldGenerator.dll!AFWGen::GenerateWorld() [~\Untitled\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:563]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdb3afad55 UE4Editor-FWorldGenerator.dll!AFWGen::PostEditChangeProperty() [~\Untitled\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:1564]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdea473335 UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [G:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:454]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd4864244 UE4Editor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2342]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd484ae29 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:500]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd484b348 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:269]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd484b199 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:120]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd48a5c48 UE4Editor-PropertyEditor.dll!FPropertyHandleBool::SetValue() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3627]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd4987253 UE4Editor-PropertyEditor.dll!SPropertyEditorBool::OnCheckStateChanged() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorBool.cpp:85]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffdd4956554 UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl(enum ECheckBoxState),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde10c92a5 UE4Editor-Slate.dll!SCheckBox::ToggleCheckedState() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Input\SCheckBox.cpp:355]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde10b408e UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Input\SCheckBox.cpp:244]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde0ef47ce UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde0f78494 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde0f60867 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde0f53bf2 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde8f6bfb7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2174]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde8f59327 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde8f6e5ee UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde8f544b0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffe67f7e858 USER32.dll!UnknownFunction []
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffe67f7e299 USER32.dll!UnknownFunction []
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffde8f6fc14 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ff71b6f868d UE4Editor.exe!FEngineLoop::Tick() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ff71b710b5c UE4Editor.exe!GuardedMain() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ff71b710c3a UE4Editor.exe!GuardedMainWrapper() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ff71b724b1d UE4Editor.exe!WinMain() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ff71b72783a UE4Editor.exe!__scrt_common_main_seh() [d:\A01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffe67d37034 KERNEL32.DLL!UnknownFunction []
[2021.04.07-23.51.15:105][735]LogWindows: Error: [Callstack] 0x00007ffe69c02651 ntdll.dll!UnknownFunction []
[2021.04.07-23.51.15:105][735]LogWindows: Error: 
[2021.04.07-23.51.15:113][735]LogExit: Executing StaticShutdownAfterError
[2021.04.07-23.51.15:115][735]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.07-23.51.15:115][735]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.04.07-23.51.15:126][735]Log file closed, 04/07/21 19:51:15

Have you tried creating a fresh new project and trying out the plugin there? If it compiles OK there (which it should be) then it's something with the project that I can't fix. Never used a dedicated server in UE.

This is from a fresh project. There are no other plugins installed. All I did was remove some of the meshes from the starter content from the third person template. This is from just clicking 'preview mode'.

UE Version: Git 4.26.1

[2021.04.08-07.35.44:281][ 22]LogEditor: Attempting to add actor of class 'FWGen' to level at -3440.00,-640.00,3810.00
[2021.04.08-07.35.45:071][114]LogEditor: Attempting to add actor of class 'FWGen' to level at -3590.00,-280.00,3400.00
[2021.04.08-07.35.57:004][521]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.35.57:873][625]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.02:862][219]LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.04.08-07.36.02:878][219]LogUObjectArray: Warning: Empty slot
[2021.04.08-07.36.02:878][219]LogUObjectArray: Warning: Empty slot
[2021.04.08-07.36.02:878][219]LogUObjectArray: Warning: Empty slot
[2021.04.08-07.36.02:878][219]LogUObjectArray: Warning: Empty slot
[2021.04.08-07.36.02:878][219]LogUObjectArray: Warning: Empty slot
[2021.04.08-07.36.02:878][219]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
[2021.04.08-07.36.02:897][219]LogSavePackage: Moving '~/thirdperson/Saved/ThirdPersonExampleMap357402EA4E3D814344049B9B65F10FFC.tmp' to '~/thirdperson/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap'
[2021.04.08-07.36.03:011][219]LogSavePackage: Moving '~/thirdperson/Saved/ThirdPersonExampleMap_BuiltData373C877A423F03A1F9112D9379ED8727.tmp' to '~/thirdperson/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset'
[2021.04.08-07.36.03:023][219]AssetCheck: New page: Asset Save: multiple assets
[2021.04.08-07.36.03:023][219]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData
[2021.04.08-07.36.03:023][219]LogContentValidation: Display: Validating World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap
[2021.04.08-07.36.06:604][636]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.09:624][952]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.10:466][ 40]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.11:266][124]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.26:698][899]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.58:371][554]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.36.59:053][629]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.37.00:922][823]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGen_1.ProcMeshComp)
[2021.04.08-07.37.00:924][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.00:928][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.00:934][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.00:946][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.00:960][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.00:976][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.01:003][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.01:029][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.01:056][823]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.02:140][928]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.02:145][928]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.02:153][928]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_11 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.02:165][928]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_12 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.02:178][928]LogActor: Warning: FWGChunk /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FWGChunk_13 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2021.04.08-07.37.27:576][928]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2021.04.08-07.37.27:576][928]LogMemory: Platform Memory Stats for Windows
[2021.04.08-07.37.27:576][928]LogMemory: Process Physical Memory: 9290.31 MB used, 9291.92 MB peak
[2021.04.08-07.37.27:576][928]LogMemory: Process Virtual Memory: 9505.77 MB used, 9507.37 MB peak
[2021.04.08-07.37.27:576][928]LogMemory: Physical Memory: 28558.42 MB used,  4045.54 MB free, 32603.96 MB total
[2021.04.08-07.37.27:576][928]LogMemory: Virtual Memory: 134211160.00 MB used,  6567.15 MB free, 134217728.00 MB total
[2021.04.08-07.37.27:576][928]Message dialog closed, result: Ok, title: The UE4-thirdperson Editor has crashed and will close, text: Fatal error!


[2021.04.08-07.37.27:576][928]LogWindows: Error: === Critical error: ===
[2021.04.08-07.37.27:576][928]LogWindows: Error: 
[2021.04.08-07.37.27:577][928]LogWindows: Error: Fatal error!
[2021.04.08-07.37.27:577][928]LogWindows: Error: 
[2021.04.08-07.37.27:577][928]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000340
[2021.04.08-07.37.27:577][928]LogWindows: Error: 
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdb7f3fd4e UE4Editor-FWorldGenerator.dll!AFWGen::generateChunk() [~\Unreal Projects\thirdperson\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2183]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdb7f40a8b UE4Editor-FWorldGenerator.dll!FWGenChunkMap::loadNewChunk() [~\Unreal Projects\thirdperson\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2514]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdb7f42276 UE4Editor-FWorldGenerator.dll!FWGenChunkMap::setCurrentChunk() [~\Unreal Projects\thirdperson\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:2660]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdb7f3830f UE4Editor-FWorldGenerator.dll!AFWGen::GenerateWorld() [~\Unreal Projects\thirdperson\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:563]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdb7f3ad55 UE4Editor-FWorldGenerator.dll!AFWGen::PostEditChangeProperty() [~\Unreal Projects\thirdperson\Plugins\FWorldGenerator\Source\FWorldGenerator\Private\FWGen.cpp:1564]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde00e3335 UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [G:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:454]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce784244 UE4Editor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2342]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce76ae29 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:500]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce76b348 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:269]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce76b199 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:120]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce7c5c48 UE4Editor-PropertyEditor.dll!FPropertyHandleBool::SetValue() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3627]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce8a7253 UE4Editor-PropertyEditor.dll!SPropertyEditorBool::OnCheckStateChanged() [G:\UnrealEngine\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorBool.cpp:85]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdce876554 UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl(enum ECheckBoxState),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde8a892a5 UE4Editor-Slate.dll!SCheckBox::ToggleCheckedState() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Input\SCheckBox.cpp:355]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde8a7408e UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Input\SCheckBox.cpp:244]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde88b47ce UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde8938494 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde8920867 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffde8913bf2 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [G:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdfc8ebfb7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2174]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdfc8d9327 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdfc8ee5ee UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdfc8d44b0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffe67f7e858 USER32.dll!UnknownFunction []
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffe67f7e299 USER32.dll!UnknownFunction []
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffdfc8efc14 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [G:\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ff71b6f868d UE4Editor.exe!FEngineLoop::Tick() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ff71b710b5c UE4Editor.exe!GuardedMain() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ff71b710c3a UE4Editor.exe!GuardedMainWrapper() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ff71b724b1d UE4Editor.exe!WinMain() [G:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ff71b72783a UE4Editor.exe!__scrt_common_main_seh() [d:\A01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffe67d37034 KERNEL32.DLL!UnknownFunction []
[2021.04.08-07.37.27:577][928]LogWindows: Error: [Callstack] 0x00007ffe69c02651 ntdll.dll!UnknownFunction []
[2021.04.08-07.37.27:577][928]LogWindows: Error: 
[2021.04.08-07.37.27:580][928]LogExit: Executing StaticShutdownAfterError
[2021.04.08-07.37.27:596][928]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.08-07.37.27:596][928]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.04.08-07.37.27:601][928]Log file closed, 04/08/21 03:37:27

Can't seem to reproduce this issue. Have you tried the UE version from the Epic Games Launcher?

Unfortunately, you are not able to make dedicated multiplayer server games with the Epic version since 4.25.

Try 4.24 from the launcher. If there will still be this issue then I will try to help you, otherwise, unfortunately, I won't do anything. :) I've tried both 4.24 and 4.26 from the launcher works perfectly. I'm guessing that the git version messes something up and the dedicated server stuff too.

Closing due to inactivity.