Continues requests when timer is running
Closed this issue · 2 comments
mlopezFC commented
When the timer is running there are continuous requests sent to the server, a better way of dealing with this is needed.
javier-godoy commented
This happens because currentTime
is synchronized and current-time-changed
fires on each animation frame:
getCurrentTime
should be asynchronous, or at least updated on a debounced event instead of @Synchronized
mlopezFC commented
Based on that, I'm thinking about two approaches that could be implemented:
- Possibility of configuring how often the "current-time-changed" event can be fired from client side (ie: every 1 second, 5 seconds, etc.)
- Adding a new method that will function asynchronously (ie: receiving a lambda, etc.)
Maybe it would be nice to have the possibility of disabling the listening of the events would be nice (ie: if I want to obtain current time asynchronously I would prefer not to receive requests for synchronizing the current time)