FlutterTal/godot_ggpo

Is it functional?

BubblyBumblebee opened this issue · 3 comments

The readme says nothing about whether this project is functional or not. If I use this in Godot now, will the callbacks, spectating, etc. work? If not, what are the steps that need to be taken to get to that state?

So basically, all the callbacks are managed by the module, but the only callbacks you don't need to write are the begin_game and the free_buffer callbacks as they are already writen in the module. As for the functions, the spectating and so on, it should already be handled by the GGPO lib, so they should work anyway.

Also for the point of your question, I actually planned to make a github page explaining in details how the module should be installed and used. But I'm also counting on you (the GGPO and Godot community) to test the module and help me make the github page a thing. Because yeah I may know some things about that, but I'm not an expert on GGPO though.

Ah, I see. That helps a lot. I was planning on creating tutorials anyway, if I could figure it all out, so that works. I feel a lot better about sinking some time into this now.

It might be a good idea to call that out in the readme, possibly with a TODO list for things to fill out in the how-to.

And also, I saw you made a fork of this project. So if there is something you wanna fix or improve, don't hesitate to do so on your fork, then do a pull request on mine.