Sound.SetRandomOffset gets overwritten by Sound.Play
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KeterSCP commented
Let's take a look at this piece of code:
bloodmasters/Source/Client/Projectiles/Flames.cs
Lines 72 to 73 in 74bb47f
So we first set random offset for the sound, and then play it.
But Sound.Play
reverts our random offset to 0:
bloodmasters/Source/Client/Sound/Sound.cs
Line 204 in 74bb47f
We need to investigate if we can simply remove that line, or do smth else