An attempt at converting X-Ray 1.0 engine (SoC) to PBR(ish).
- SSAO (Crytek)
- Stochastic Screen Space Reflection
- Screen Space SubSurface Scattering
- Temporal AA
- Motion Vector (Camera Only)
- Contact Shadows
- Tonemap (ACES or Hable)
- Bloom
- G-Buffer optimization
- GTAO
- Per object motion vector
- Fix particle fading
- More ?
- MANY :) !
- Temporal AA ghosting with moving objects
- Depth issues when camera intersect walls or collide with invisible trigger objects